Voidjackals Database

A personal command center for organizing the Ghostline, crew, factions, planets, missions, and story canon.

No gods. No masters. Only family.

👥 The Crew

Core members of the Ghostline

Malak Voss

Captain / Pilot / Strategist

A charismatic former cargo pilot turned anti-corporate pirate leader. Malak breaks rules with a smile, but never abandons his crew.

SpecialtyPiloting
RiskReckless
RoleLeader

Aya Miles

Scout / Infiltrator

Once known as Shadow Step, Aya was trained to be a perfect weapon. Now she is learning what it means to belong.

SpecialtyStealth
StatusNewest
ThreatExtreme

Brakk Mercer

Heavy Gunner / Brawler

A massive former Sage Republic enforcer who defected to protect his sister. Brakk is blunt, loyal, and hard to move.

SpecialtyHeavy Weapons
StrengthAbsurd
PriorityRhea

Elias Rune

Engineer / Hacker

A brilliant nineteen-year-old who can crack systems, rebuild engines from scrap, and panic while doing both.

SpecialtySystems
TerritoryEngineering
ProblemOverthinking

Rhea Mercer

Doctor / Field Medic

Sharp-tongued, observant, and steady under pressure. Rhea keeps the crew alive when they make that nearly impossible.

SpecialtyMedicine
SupportTactical
ToleranceLow

🚀 Ghostline Ship Page

Prototype cruiser / stolen Federated Colonies test ship

Ship Overview

The Ghostline began as Test Ship Gamma, a stolen experimental cruiser. It is fast, unstable, heavily modified, and more dangerous because of Malak’s piloting and Elias’s repairs.

Medium Cruiser Two Decks Experimental

Gamma Drive

The prototype engine bends localized inertia fields, allowing sudden acceleration, sharp turns, and impossible vector changes. It makes the ship special, but also dangerous to overuse.

Inertia Bending Unstable Elias Maintained

Weapon Philosophy

The Ghostline is built for mobility, ambushes, disabling shots, and hit-and-run combat. It is not meant to trade fire with larger warships for long.

Railguns Side Cannons Point Defense

⚑ Factions Page

Major powers and organizations in the Voidjackals universe

Federated Colonies

A powerful military superpower tied to Malak and Elias’s escape. They want the Ghostline back and may be preparing for a major operation.

Primary Threat

Sage Republic

A major rival power. Brakk and Rhea defected from its security structure before joining the Ghostline.

Brakk/Rhea Origin

Sol Covenant

A decentralized humanitarian, intelligence, and scientific network with archives, refugee channels, advanced medicine, and hidden influence.

Mysterious Ally

Zevv Alliance

An isolationist third superpower with advanced synchronized fleets and rumors of hidden technology or AI coordination.

Unknown Power

Ashfall Syndicates

Criminal, smuggler, mercenary, and black-market houses controlling hidden ports and frontier supply routes.

Underworld Network

🔗 Character Relationship Chart

Simple relationship strength bars for tracking crew dynamics

Malak ↔ EliasFounder Bond
Brakk ↔ RheaSiblings / Protective
Malak ↔ AyaTrust Building / Tension
Brakk ↔ AyaHostile History
Elias ↔ RheaCrush / Banter

🪐 Planet Database

Known locations introduced in the story so far

Draxos

A cyberpunk undercity world filled with smugglers, clubs, black-market deals, and dangerous contacts.

Undercity World

Ornos

A high-tech Sage Republic research world where Malak and Elias delivered a nervous accountant to a Sol operative.

Research World

Vandros

An industrial Federated Colonies world where the crew discovered the aftermath of Aya’s betrayal and survival.

Industrial World

Blackwake Reach

A struggling mining colony affected by disrupted supply lines and desperate conditions.

Mining Colony

Iron Haven

An independent outer-rim station run by Marx, a calm information broker who treats Malak like a constant headache.

Outer-Rim Station

📜 Mission Logs

Story missions and chapter tracking

Escape From Test Ship Gamma

Malak and Elias escape the Federated Colonies special programs facility aboard the prototype cruiser that becomes the Ghostline.

Chapter 1

Draxos Smuggling Job

The crew name Ghostline is born after Malak and Elias complete a suspiciously well-paid passenger smuggling mission.

Chapter 2

Tanto Choco Bar

The crew investigates a failed job on Vandros and discovers clues pointing toward one survivor: Aya Miles.

Chapter 4

Shadow Step

Malak and Elias find Aya wounded and hunted by her former assassin order. Malak chooses to save her.

Chapter 5

The Voidjackals

The crew begins to come together during a medical supply job to Blackwake Reach, ending with their crew jackets.

Chapter 7

⏳ Timeline

Simple story order tracker

16 Months Ago

Malak and Elias escape together aboard Test Ship Gamma, later renamed the Ghostline.

13 Months Ago

Brakk and Rhea defect from the Sage Republic and eventually join the crew.

3 Months Ago

Aya Miles, formerly Shadow Step, is rescued by Malak and brought aboard the Ghostline.

Current Crew Era

The crew begins operating openly as the Voidjackals while larger powers move in the background.

🎯 Bounty Board

Threats, hunters, enemies, and unresolved danger

Captain Dorne

The Federated Colonies officer connected to the destruction of Outpost K-17. He will later return as the leader of the task force hunting the Ghostline.

Major Future Threat

Assassin Order

Aya’s former order trained children into weapons and betrayed her after she began questioning their true purpose.

Aya Threat

Ashfall Mercenaries

Frontier criminals, smugglers, and hired guns who may target ships, cargo, stations, or vulnerable crews.

Recurring Danger

Unknown Federation Operation

The Federated Colonies appear to be gathering resources and transport activity for something larger.

Background Plot

Mission Status: Database online. Ghostline systems stable. Crew morale questionable.